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-
- -- -----------------------------------------------------------------
- -- Init
- -- -----------------------------------------------------------------
- local function prog_init()
- initModels()
- sound_playMusic("music/rybky09.ogg")
- local pokus = getRestartCount()
-
-
- -- -------------------------------------------------------------
- local function prog_init_room()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- room.uvod = 0
- room.olosech = 0
- room.poslhlaska = 0
- room.dalsihlaska = random(300) + 50
- room.pochlasek = 0
-
- return function()
- if no_dialog() and isReady(small) and isReady(big) then
- if room.uvod == 0 then
- room.uvod = 1
- switch(pokus){
- [1] = function()
- pom1 = 2
- end,
- [2] = function()
- pom1 = 1
- end,
- default = function()
- pom1 = random(3)
- end,
- }
- adddel(10 + random(20))
- if pom1 >= 1 then
- addm(0, "deu-m-valka")
- addv(10, "deu-v-nepratelstvi")
- end
- if pom1 >= 2 then
- addm(random(20) + 5, "deu-m-bojovat")
- addv(3, "deu-v-losa")
- end
- elseif room.olosech == 0 and dist(small, loos) <= 2 and random(100) < 3 then
- room.olosech = 1
- switch(pokus){
- [1] = function()
- pom1 = 1
- end,
- [2] = function()
- pom1 = 2
- end,
- default = function()
- pom1 = random(3)
- end,
- }
- switch(pom1){
- [1] = function()
- addv(10, "deu-v-radsi")
- planDialogSet(random(10) + 5, "deu-l-pozalsta", 101, loos, "cinnost")
- planDialogSet(0, "deu-p-schnell", 111, papouch, "cinnost")
- end,
- [2] = function()
- addm(10, "deu-m-zvlastni")
- addv(8, "deu-v-slysel")
- planDialogSet(10, "deu-l-los", 101, loos, "cinnost")
- planSet(loos, "cinnost", 30)
- end,
- }
- end
- end
- if no_dialog() then
- if room.dalsihlaska > 0 then
- room.dalsihlaska = room.dalsihlaska - 1
- end
- if room.dalsihlaska == 0 then
- room.pochlasek = room.pochlasek + 1
- room.dalsihlaska = random(300) + room.pochlasek * 30
- pom1 = random(2)
- if pom1 == room.poslhlaska then
- pom1 = 2
- end
- room.poslhlaska = pom1
- switch(pom1){
- [0] = function()
- if random(2) == 0 then
- planDialogSet(20, "deu-p-trinken"..random(2), 111, papouch, "cinnost")
- else
- planDialogSet(20, "deu-p-los", 111, papouch, "cinnost")
- planDialogSet(random(20) + 5, "deu-l-los"..random(2), 101, loos, "cinnost")
- end
- end,
- [1] = function()
- switch(random(6)){
- [0] = function()
- planDialogSet(20, "deu-p-schnell", 111, papouch, "cinnost")
- end,
- [1] = function()
- planDialogSet(20, "deu-p-jawohl", 111, papouch, "cinnost")
- end,
- [2] = function()
- planDialogSet(20, "deu-p-stimmt", 111, papouch, "cinnost")
- end,
- [3] = function()
- planDialogSet(20, "deu-p-streng", 111, papouch, "cinnost")
- end,
- [4] = function()
- planDialogSet(20, "deu-p-ordnung", 111, papouch, "cinnost")
- end,
- [5] = function()
- planDialogSet(20, "deu-p-skoll", 111, papouch, "cinnost")
- end,
- }
- end,
- [2] = function()
- switch(random(6)){
- [0] = function()
- planDialogSet(20, "deu-l-ja", 101, loos, "cinnost")
- end,
- [1] = function()
- planDialogSet(20, "deu-l-neznaju", 101, loos, "cinnost")
- end,
- [2] = function()
- planDialogSet(20, "deu-l-nesmotrel", 101, loos, "cinnost")
- end,
- [3] = function()
- planDialogSet(20, "deu-l-zivjot", 101, loos, "cinnost")
- planSet(loos, "cinnost", 30)
- end,
- [4] = function()
- planDialogSet(20, "deu-l-necital", 101, loos, "cinnost")
- end,
- [5] = function()
- planDialogSet(20, "deu-l-tovarisci", 101, loos, "cinnost")
- planSet(loos, "cinnost", 30)
- end,
- }
- end,
- }
- end
- end
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_papouch()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- papouch.cinnost = 0
-
- return function()
- switch(papouch.cinnost){
- [111] = function()
- papouch.afaze = random(2)
- end,
- }
-
- papouch:updateAnim()
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_snecik()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- snecik.kouka = 0
-
- return function()
- if snecik.dir ~= dir_no then
- snecik.kouka = random(100) + 10
- elseif snecik.kouka > 0 then
- snecik.kouka = snecik.kouka - 1
- end
- if snecik.kouka > 0 then
- if snecik.afaze < 2 then
- snecik.afaze = snecik.afaze + 1
- end
- elseif snecik.afaze > 0 then
- snecik.afaze = snecik.afaze - 1
- end
-
- snecik:updateAnim()
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_loos()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- loos.cinnost = 0
-
- return function()
- pomb1 = math.mod(game_getCycles(), 3) == 0
- switch(loos.cinnost){
- [0] = function()
- loos.afaze = 3
- if random(1000) < 3 then
- loos.cinnost = 1
- end
- end,
- [1] = function()
- if pomb1 then
- if random(100) < 5 then
- loos.afaze = 3
- else
- loos.afaze = 0
- end
- end
- if random(1000) < 2 then
- loos.cinnost = 0
- end
- end,
- [10] = function()
- setanim(loos, "a3d3a4a5a6a7d2a6a5a4a3")
- loos.cinnost = 11
- end,
- [11] = function()
- goanim(loos)
- if anim == "" then
- if random(100) < 30 then
- loos.cinnost = 10
- else
- loos.cinnost = 0
- end
- end
- end,
- [20] = function()
- setanim(loos, "a3d5a4d1a5d1a6d1a7d12a6d1a5d1a4d1a3")
- loos.cinnost = 21
- end,
- [21] = function()
- goanim(loos)
- if anim == "" then
- loos.cinnost = 0
- end
- end,
- [30] = function()
- loos.cinnost = random(2) * 10 + 10
- end,
- [101] = function()
- if pomb1 then
- pom1 = random(2)
- if pom1 == loos.afaze then
- pom1 = 2
- end
- if pom1 == 0 and random(100) < 8 then
- loos.afaze = 3
- else
- loos.afaze = pom1
- end
- end
- end,
- }
-
- loos:updateAnim()
- end
- end
-
- -- --------------------
- local update_table = {}
- local subinit
- subinit = prog_init_room()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_papouch()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_snecik()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_loos()
- if subinit then
- table.insert(update_table, subinit)
- end
- return update_table
- end
- local update_table = prog_init()
-
-
- -- -----------------------------------------------------------------
- -- Update
- -- -----------------------------------------------------------------
- function prog_update()
- for key, subupdate in pairs(update_table) do
- subupdate()
- end
- end
-
-